Resume
Proficiencies
Game Design Genres: Fighting, Action & Platformer, Puzzle, Casual, Visual Novel, Multiplayer Development Environments & Engines: Unity3D, GameMaker, Photon Quantum, Fusion, and PUN Programming Languages: C#, Javascript, GML, Maxscript
Experience
Photonian January 2024 to Present - Photon Engine, Remote Tasks: Networking Sample Creation, Documentation, Support
Lead Technical Designer October 2022 to January 2024 - Fighting Chance Games, Remote Tasks: Design, Scripting, Prototype Development
Founder November 2014 to Present - Mattrified Games, Pittsburgh, PA Tasks: Development, Consultation
Advanced Gameplay Engineer November 2008 to September 2022 – Schell Games, Pittsburgh, PA Tasks: Design, Scripting, Prototype Development
Teaching Assistant September 2009 to December 2009 & April 2008 to Sept 2008 – Art Institute of Pittsburgh Classes: Interactive Game Prototyping and Advanced Game Prototyping
Freelance October 2008 to November 2008 – Mechanimal, Pittsburgh, PA Tasks: Web Design
Game Creation Intern September 2008 to October 2008 – WildPockets, Pittsburgh, PA Tasks: 3D Modeling, Texturing, Testing, Scripting
Freelance March 2007 to April 2007 – Bossa Nova Robotics, Pittsburgh, PA Tasks: Scripting, Flash Development, 3D Animation, Storyboarding
Published Work
MerFight Self-Published 2.5D Fighting Games for PC, February 2024 Role: Lead Developer Tasks: Prototyping, gameplay scripting, Steam integration, netcode, 3d modeling, animation, & more!
Among Us VR Various VR Platforms, November 2022 Role: Engineer Tasks: Prototyping, networking solution evaluation
I Expect You To Die 2 Various VR Platforms, August 2021 Role: Engineer Tasks: Prototyping, gameplay scripting
Mission: It’s Complicated Visual Novel for PC, February 2020 Role: Narrative designer, engineer Tasks: Writing missions, implementing features, fixing bugs
Photon Quantum Fighting Game Demo, 2018 Role: Engineer Tasks: Prototyping, design, documentation
Osmo Monster, Mobile Drawing Game with Mirror Accessory, 2017 Role: Engineering, technical design Tasks: Creating and maintaining animation graphs using in-studio tools
Orion Trail, PC Game on Steam, October 2015 Role: Lead programmer Tasks: Steam integration, UI and gameplay scripting, design tool development
GumTrix, Mobile Unity Game, Winter 2014 Role: Project lead Tasks: Gameplay scripting, design tool development, Unity Ads integration
Battle High 2, OUYA, Winter 2014; Xbox LIVE Indie Game and PC, Winter 2013 Role: Design, programming, production Tasks: Porting to Unity3D, character gameplay design, production
GameMaker Game Programming with GML, Book for Packt, Published Spring 2014 Role: Author
Mechatars, Online Unity Game, Summer 2011 Role: Gameplay Engineer Tasks: Gameplay scripting, effects and tools programming
Triazzle Island, Adobe AIR Game, Summer 2011 Role: Tech Lead and designer Tasks: Programming, prototyping